Set GameCube ports to Standard Controller corresponding to each port on the adapter that is plugged in with the actual GameCube controller. With any necessary installation complete, run Dolphin, and check Direct Connect under GameCube Adapter in the Controller Settings, then restart Dolphin. Dolphin 4.0-4599 to Dolphin 4.0-8593.A reasonably modern graphics card (Direct3D 11.1 / OpenGL 3.3). A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. Unix-like systems other than Linux are not officially supported but might work. System Requirements Desktop It's licensed under the termsOf the GNU General Public License, version 2 or later (GPLv2+).Please read the FAQ before using Dolphin.Attempting to install on an unsupported device will fail and display an error message. A graphics processor that supports standard desktop OpenGL features is recommended for best performance.Dolphin can only be installed on devices that satisfy the above requirements. Performance varies heavily with driver quality. A graphics processor that supports OpenGL ES 3.0 or higher. A processor with support for 64-bit applications (either ARMv8 or x86-64).
![]() The Gradle script will attempt to run a CMake buildAutomatically while building the Java code. Dolphin's native component,However, is compiled using CMake. /Source/Android.Android apps are compiled using a build system called Gradle. If you do not have anAndroid dev environment set up, see AndroidSetup.md.If using Android Studio, import the Gradle project located in. -v, -video_backend= Specify a video backend -e, -exec= Load the specified file (DOL,ELF,WAD,GCM,ISO) -d, -debugger Show the debugger pane and additional View menu options Command Line UsageUsage: Dolphin Wii/clientcakey.pem: Wii network certificate key Wii/clientca.pem: Wii network certificate totaldb.dsy: Database of symbols (for devs only) wiitdb.txt: Wii title database from GameTDB Note that LLE has two submodes (Interpreter and Recompiler)But they cannot be selected from the command line.Available video backends are "D3D" and "D3D12" (they are only available on Windows), "OGL", and "Vulkan".There's also "Null", which will not render anything, and"Software Renderer", which uses the CPU for rendering andIs intended for debugging purposes only. HLE is faster but less accurate whereasLLE is slower but close to perfect. Notepad for macA guide for that can be found here. You will needTo dump the DSP files from a console and replace the default dumps if you wantWii network certificates must be extracted from a Wii IOS. They should work for most purposes, howeverSome games implement copy protection by checksumming the dumps. Creating a file called portable.txt next to the Dolphin executable willStore the user directory in a local directory called "User" next to the On Windows the user directory is stored in the My DocumentsFolder by default, but there are various way to override this behavior: On macOS and Linux these folders areStored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emuRespectively, but can be overwritten by setting the environment variableDOLPHIN_EMU_USERPATH. Package maintainers can use that file in their packages for Dolphin.Users compiling Dolphin on Linux can also just copy the file to their udevA number of user writeable directories are created for caching purposes or forAllowing the user to edit their contents. Resources: icons that are theme-agnosticThe Data folder contains a udev rule file for the official GameCube controllerAdapter and the Mayflash DolphinBar. GameSettings: per-game default settings database ScreenShots: screenshots taken via DolphinCustom textures have to be placed in the user directory underLoad/Textures//. GameConfig: additional settings to be applied per-game The other two methods will be If the registry string value UserConfigPath exists inHKEY_CURRENT_USER/Software/Dolphin Emulator, the user folders will beStored in the directory given by that string.
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